The compression method is part of the issue. Can anyone confirm that sounds (music, voice?) shouldn't be compressed? Is it only for SSE and not classic Skyrim - since SSE uses a different compression protocol? However, the original classic version of v.1.17B published by Jonx0r has a much smaller bsa, less than half of mine, so I assume he compressed it with sounds and all. bsa because I've been reading around that sound files get funky if you compress them. I've just tried my first go with BSArch by archiving a ported version of Wyrmstooth 1.17B - it seems ok so far from reloading old saves in WT, but further testing is pending on my getting back there. I forgot to mention here a new tool by Zilav - BSArch I dont use the official Archiver (just because I have no need of having the whole buggy CK installed, and not due to any kind of preference) So at least in that case it was the CK at fault. Well according to the latest pack and ship of the Unofficial SSE Patch, the CK borked it and skipped a fix script from the files required entirely, it was the fix to Dawnbreaker duplicates which was recently solved in the pre-release beta.
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